Friday, May 04, 2012


So you all know that I busy creating the short, Flower Story. Here is a picture of the talented team I worked with during that production. Going to miss them all.

Tuesday, May 01, 2012

Mushroom Warrior



Check out my newest Youtube video!  Below is the final image.

Mushroom Warrior

Saturday, April 21, 2012

Planet Settlers

I am trying out a new method of painting and brushes.  Painting took 2 hours.

Wednesday, April 18, 2012

Flower Story Credit WIP

Here is one of the panels for the Flower Story credits. Credits are looking really nice.

Monday, April 16, 2012


 Progression of My Art




September - 2010

      This was my first drawing from a tablet back during September of 2010.  I had no experience with a tablet and had been using a mouse to draw on the computer.  At this point, I never dreamed of becoming a concept artist or an illustrator.  I didn't think I had the potential to.





September - 2010

      Shortly after I was learning how to matte paint in the Visual Language program of the University of Central Florida.  This sparked my interest in digital painting.  The picture above is my first painting in photoshop with a graphire tablet.  The graphire tablet was this small dinky tablet.  It was almost the size of a 3 by 5 note card.  I did later update to an Intuos 4 which was TEN TIMES BETTER.  After a semester with this class I wanted to learn more and improve my skill as a digital artist.





December - 2010

       During the winterbreak of the same year I practiced by using the different brush settings in photoshop.  I also experimented with a lot of different techniques on creating art digitally.  All I did during my winterbreak was watch tutorials online, inspire myself by looking at work done by professional artists in the industry, and PAINT PAINT PAINT.  This is when I realize that it is possible to push myself to any skill I want.  All I had to do was work for it.





March - 2011

      Spring semester was when I started to use texture brushes.  I realized how much more efficient you can be when using a cloud brush, foliage brush, and rock texture brush.  This when I started to challenge myself by creating artwork as fast as I could.  I would usually limit the my time to paint down to 1 hour.  This forced to find shorcuts when painting in photoshop.



 

May - 2011

     Summerbreak had just started and I went to this convention called Evolve CG.  There I met the concept artist from the God of War franchise, Eric Ryan.  He helped me tremendously by showing me techniques and gave me a list of references that I should use during my future paintings.  Because of him, my next piece that I did shortly after jumped tremendously in quality.  The piece above got me the Daily Deviation award on Deviantart.  Gahh!  I was speechless.





November - 2011

      A couple of months after I got a job offer by a game company based in Turkey.  They saw my work online and asked if I was interested on working illustrations for an online strategy game.  Of course excited o'l me was like "Hell YEA!"  I accepted the job during the summer and had a contract all the way down to winter.  I was like a little school girl seeing my artwork in a game.  It was like a sample of what could potentially happen in the future.  This is when I made it my goal to be an art director one day at a triple A game company.

     


January - 2012

      It was winterbreak again and I had just found out that I was accepted into FIEA, a masters program focused on game design.  After celebrating, I was pretty much doing the same thing from the previous year.  I wanted to see how much I progressed.  So I painted an updated version of a piece from last winterbreak.  It was clear on how much I had progressed out of that single year.  It was nice to see that I was heading in the right direction.





Current

      So here I am now!  Recently there was an art contest held by Riot Games, they are responsible for League of Legends.  Later I received an email saying that my piece made it to the top 32 out of 4500 entries.  I received an honorable mention for the art piece above.  I can almost taste the game industry!  There is so much that I still need to learn.  During my next 2 years in FIEA, I am going to continue to improve my skills as an artist.  I want to be able to graduate and have a strong portfolio that will get me into companies such as ArenaNet and Blizzard.

      My progression will probably never will be over.  It's because I love what I do, and I want to keep on getting better at it.  If you want to become an concept artist or illustrator, DO IT!  Look back on where I started.  You CAN do it too.

Thursday, April 12, 2012

     The productions of Flower Story is finished and now everyone in my class is frantically trying to put stuff together for portfolios.  I feel lucky that I did most of my portfolio work during the summer.  Also I am going to a masters program, FIEA.  I still have 1.5 years to polish my skills.



Wednesday, April 11, 2012


I haven't post all my work for the game, United Empires.  So here is all my illustrations I did for the game.  It was my first professional job and a fun challenge.  Hope you guys enjoy!


Scene Illusrations


Melee Units

Range Units

Cavalry Units

Misc Units 001

Misc Units 002

Misc Units 003

Supply Carts

Landing Page
Starting out blogger.  Here I am!